- Killer Frequency achievements require story decisions, collectibles, timed calls, and two distinct outcome routes.
- Two playthroughs are usually enough if you earn the speed-run achievement during the survivor route.
- Forrest Dash requires all callers to survive while finishing in under four hours of playtime.
- Killer Frequently requires the opposite approach: allow every possible target to die during a separate run.
- Manual saves before major calls make missed collectibles and failed dialogue choices easier to correct.
Killer Frequency achievements: Route Overview
Killer Frequency is a story-driven radio thriller where every caller can depend on your advice. The achievement list combines successful rescues, hidden records, radio ads, station keys, optional discoveries, and alternate outcomes. For the cleanest route, complete an all-survivors run first, then replay the night while intentionally choosing fatal responses.
The survivor run can also unlock Forrest Dash, but the time margin is tight. Explore at a steady pace, prepare records and advertisements while characters are talking, and pause whenever you need to review a guide. The pause menu can help you track playtime and collectible progress.
Video Highlights:
- Survivor decisions for the major callers
- Hidden records, radio ads, and basement discoveries
- The no-survivor route for the final alternate achievement
Survivor Run
Save every possible target and unlock the main rescue achievements, including Not All Talk.
Speed Run
Finish the survivor route in under four hours for Forrest Dash.
Collectibles
Play every record and ad, collect hidden vinyl, and gather all station keys.
Death Run
Select failed solutions so the Whistling Man claims every possible victim for Killer Frequently.
| Route | Main Objective | Key Achievements |
|---|---|---|
| Survivor | Keep all possible targets alive | Not All Talk, caller rescues |
| Survivor speed run | Finish under four hours | Forrest Dash |
| Collection cleanup | Find records, ads, and keys | Disc Jockey, Complete Discography, A Word from Our Sponsors, Master of Unlocking |
| Death route | Cause every possible death | Killer Frequently |
Play the survivor route first at a comfortable pace if you are learning the station layout. Attempt the timed run after you know where the key items and puzzle clues are located.
All-Survivors Walkthrough
The all-survivors route is the foundation for most of the achievement list. Several calls require exact answers, while others allow harmless dialogue choices. The table below focuses on the decisions that directly affect survival.
| Caller | Correct Solution | Achievement |
|---|---|---|
| Leslie and Martinez | Take a police cruiser, then choose the taser | A Shocking Turn of Events |
| Sandra Sharpe | Use the hot-wire sequence: red and yellow wires, then purple against them | Keep Talking and Nobody Dies |
| Maurice Russell | Use the faxed office layout, radio distraction, and cabinet hiding plan | Game Over |
| Virginia Sullivan | Call Ponty’s Pizza, then send the garlic-bread message to the frat house | Somebody Order a Savior? |
| Eugene Stine | Guide him left, backward, left, right, right through the maze | Child of the Corn Maize |
| Murphy | Call Katherine and guide her through the recycling facility | For Fernando! |
| Carrie’s group | Use Jeanie’s notes to assign Heather, Jennifer, Hot David, Lisa, and Chad | Not So Stupid Teens |
| Chuck Brody | Identify Chuck, select the gas station, and tell him to run | An Explosive Escape |
| Roller Ricky | Give Dawn the alarm test activation code | An Alarming Development |
| Jason Parker | Secure the knife, use proper first aid, and call John Hedges | Jason Lives |
Secure the Early Calls
Help Leslie escape with Martinez, then complete Sandra’s hot-wire puzzle. During Sandra’s call, examine the car magazine in the bathroom so the wire instructions are available.
Solve Maurice’s Office Escape
Collect the fax, identify the correct office phones, use the radio as bait, and let the final timer run down when Maurice is hiding. Speaking too soon can interrupt the rescue.
Prepare Virginia and Eugene’s Routes
Search the kitchen for the Ponty’s Pizza box, send the frat-house message with garlic bread, then collect the maze map from the reception bin before guiding Eugene.
Handle the Mid-Night Emergencies
Call Katherine for Murphy, use Jeanie’s friendship quiz for Carrie’s group, and identify Chuck at the gas station through Clive’s clues.
Finish the Medical and Finale Calls
Give Dawn the test code, stabilize Jason with the correct first-aid responses, identify John Hedges, restore the generator, and keep the final caller talking until help arrives.
The late-game sequence contains several important timing points. Pick up the handmade birthday card from Peggy’s desk and interact with it before the final confrontation. When the power fails, run to the basement generator and press the large red button. During the final conversation, stall the caller and choose the responses that protect Teddy and Peggy.
The related Walkthrough and 100% Achievement Guide is useful for checking exact response sequences and station locations.
Before paging Peggy after the final preparation break, check every record, advertisement, key, and optional discovery. Missing an item may require another playthrough.
Collectibles and Station Exploration
The collectible achievements are easy to overlook because the game places several records in ordinary rooms, bins, desks, and hidden areas. Collect them during the survivor route so the speed-run attempt does not require a separate cleanup run.
| Collectible Type | Required Progress | Important Locations |
|---|---|---|
| Hidden records | Four records | Reception desk, staff room shelf, alley, basement filing area |
| Radio ads | Four full advertisements | Three prompted ads plus the Grilling Spree tape |
| Played records | Play each available record during the night | Use a different record whenever the broadcast requests music |
| Station keys | Six keys | Peggy, reception, basement, mannequin room, and Casey sequence |
The four hidden records are:
- Roddy Snatcher — “Final Breath”: crouch behind the reception desk near the blue waste bin.
- Vice — “I’m Coming to Getcha”: search the shelf beside the television in the staff room.
- An alley record: collect it after Dawn’s second call, while restoring access to the station.
- Caged Tiger — “One Last Goodbye”: find it in the second drawer of the desk at the end of the basement filing maze.
The advertisement achievement requires each tape to play through to the end. The Grilling Spree Ad is the one most likely to be missed because it must be collected from the room with the fax machine. Look near the desks, beside the chili cook-off trophy and typewriter.
Collection Checkpoint:
- Collect the reception record behind the front desk
- Pick up the hidden record in the staff room
- Find the alley record during the fire-exit sequence
- Retrieve Caged Tiger’s record from the basement desk
- Play all four radio advertisements to the end
- Use a different record for each music prompt
The basement also contains the mannequin room and Clive’s research trail. Collect the mannequin head, then place it inside the kitchen refrigerator for Fridge Horror. Follow the linked cassette players and inspect the evidence documents to unlock From Beyond the Grave.
Keep one hand available when exploring. Some puzzles require carrying a document, tape, key, or record while collecting another item nearby.
Miscellaneous and Speed-Run Achievements
Several achievements are not tied to a caller’s survival. They are best earned during the survivor route, where you can combine exploration with story progress.
| Achievement | Requirement | Best Opportunity |
|---|---|---|
| Sound Blaster Master | Play a sound effect while on air | During Leslie’s first call |
| Dead Air | Do not answer a prompt for 30 seconds | During the opening broadcast |
| Let Me In | Restore access after being locked outside | Replace the alley fuses |
| Let There Be Light | Restore station power after the blackout | Press the basement generator button |
| Fridge Horror | Put the mannequin head in the refrigerator | After entering the hidden basement room |
| From Beyond the Grave | Uncover Clive’s research | Complete the cassette and evidence trail |
| The Man, The Myth, The Scream | Survive the Whistling Night as Forrest | Complete the finale |
| The End? | Reach the end of the night | Sign off after the final events |
For Dead Air, wait without selecting a response when the game allows a non-timed answer. The opening “Guess that Scream” prompt is a convenient opportunity. For Sound Blaster Master, activate a sound effect while Leslie is speaking on air.
For Let Me In, locate the red, yellow, and blue fuses in the alley. The basement elevator requires a total fuse value of 70, using the 15, 20, and 30 fuses described in the walkthrough route. Once the elevator is powered, enter the basement and continue toward the hidden mannequin area.
Pause the game when reviewing notes or planning an answer. Load the next record or advertisement while callers are speaking, and avoid unnecessary exploration after the final preparation break.
No-Survivor Route for Killer Frequently
Killer Frequently is the alternate-outcome achievement. It should be attempted after the survivor route because the correct fatal decisions become much easier to recognize. The goal is to cause every possible target to die while still progressing through the night.
| Caller or Target | Fatal Choice |
|---|---|
| Martinez | Choose the baton instead of the taser |
| Sandra | Strip and twist the wrong wire combination |
| Maurice | Do not collect the fax and continue without the office layout |
| Virginia | Call a takeout restaurant other than Ponty’s Pizza |
| Eugene | Tell him to go forward, then backward |
| Murphy | Call Alex instead of Katherine |
| Carrie’s group | Choose the incorrect role assignments |
| Chuck | Select the wrong target or location |
| Roller Ricky | Give Dawn the entry code |
| Jason | Pull out the knife, use cleaning cloths, and call anyone other than John |
| Final call | End the conversation quickly instead of stalling |
Carrie is a special case because she survives the encounter even when the other teens do not. The no-survivor route still uses the incorrect assignments for her group, while the remaining callers must be failed through their own decision trees.
Do not overwrite your all-survivors save before attempting the death route. A separate file makes it easier to preserve the speed-run and collectible progress.
The death route is shorter once you understand the station, but it can be emotionally uncomfortable because the game presents the consequences directly. Continue through the final call and allow the ending sequence to resolve. Killer Frequently should unlock after the required deaths have occurred.
Q: How many playthroughs are needed for all Killer Frequency achievements?
Two playthroughs are generally enough: one all-survivors run that also earns Forrest Dash, followed by a no-survivor run for Killer Frequently. If you skip the speed run initially, a third playthrough may be needed.
Q: What is the hardest achievement to earn?
Forrest Dash is usually the most demanding because every possible caller must survive and the total playtime must remain under four hours. The margin becomes smaller when you stop for optional exploration.
Q: Can I earn collectible achievements during the speed run?
Yes. The survivor walkthrough route is designed to combine the major collectibles with the timed run, but you must collect the Grilling Spree advertisement and play every record and tape fully.
Q: What should I do before the final point of no return?
Check the pause-menu progress, finish all advertisements, verify the hidden records, collect available keys, and interact with Peggy's handmade card before continuing.