Killer Frequency everyone lives: Survivor Walkthrough - Endings

Killer Frequency everyone lives: Survivor Walkthrough

Save every major caller in Killer Frequency with the correct choices, puzzle solutions, collectibles, and speed-run planning.

2026-08-17
Killer Frequency Wiki Team
Quick Guide
  • Killer Frequency everyone lives requires careful dialogue choices across the full Whistling Night.
  • Save strategy: Make manual saves before major calls and keep a separate file before the finale.
  • Speed-run target: Finish below four hours for Forrest Dash while protecting every caller.
  • Collectibles: Play every record and radio advertisement fully before the point of no return.
  • Second route: Use a separate playthrough for the nobody-survives achievement.

Killer Frequency Everyone Lives Route

Killer Frequency is a choice-driven horror adventure where Forrest Nash must guide callers to safety from a radio station. The most reliable all-survivor route combines correct emergency instructions, station exploration, and timely use of the KFAM equipment. Most harmless dialogue can be chosen freely, but several responses directly determine whether a caller survives.

The route below prioritizes survival first, then collectibles and speed-run preparation. You can explore the station between calls, but avoid unnecessary delays if you are pursuing Forrest Dash. The pause menu tracks playtime, and pausing is useful when checking a puzzle solution or planning the next movement.

Survival

Protect every major target by choosing the correct response during each emergency call.

Exploration

Search the station for keys, hidden records, tapes, maps, and evidence before the finale.

Timing

Keep moving during music breaks and prepare the next record or advertisement while characters talk.

Endgame

Stop before the final Peggy interaction if you still need collectibles or missed achievements.

Core survivor targets

Caller or targetMain solutionSurvivor achievement
Deputy MartinezLock the doors, take the cruiser, and use the taserA Shocking Turn of Events
Sandra SharpeFollow the correct hot-wire instructionsKeep Talking and Nobody Dies
Maurice RussellUse the office layout and let the timer run when instructedGame Over
Virginia SullivanCall Ponty's Pizza and play The FlowSomebody Order a Savior?
Eugene StineGive the maze directions: left, backwards, left, right, rightChild of the Corn Maize
MurphyCall Katherine and direct her to the recycling crusherFor Fernando!
TeensUse Heather, Jennifer, Hot David, Lisa, and ChadNot So Stupid Teens
Chuck BrodyIdentify Chuck at the Gas Station and tell him to runAn Explosive Escape
Roller RickyGive Dawn the alarm test activation codeAn Alarming Development
Jason ParkerStabilize him and identify John HedgesJason Lives
Teddy Gallows Jr.Stall him, question him, then choose The School GymTook a Swing for Teddy Gallows
Peggy WeaverInteract with the handmade cat card during the final sequenceA Tale of Two Sisters
Save Before Calls

Create a manual save before each high-stakes call. A reload is faster than repeating an entire section after one mistimed response.

Step-by-Step Survival Choices

Follow the calls in sequence, but remember that some tasks require leaving the booth to retrieve an item. Timed responses should be treated as priority inputs, while flavor dialogue generally does not affect the outcome.

1

Protect Martinez and Sandra

During Leslie's call, choose to find another set of keys, check Sheriff Matthews, lock the doors when prompted, take a police cruiser, take the Sheriff's gun, find another weapon, and take the taser. When Leslie calls back, answer “Leslie? What's happening?” and then “Drive!” For Sandra, find the hot-wire magazine in the first bathroom stall. Use the screwdriver, unscrew the steering column, encourage her to breathe, ask for the serial number, twist the red and yellow wires, then brush the stripped purple wire against them.

2

Solve Maurice's Office Escape

Let Maurice explain the situation and collect his fax while he prepares the office layout. Choose the editor's office, kitchen, locking him in a room, and using a radio. Continue with the board room, confirm the call, impersonate Mr. Russell, and tell him to hide in the cabinet. When the timer begins, let it run down without speaking until Peggy tells you it is safe.

3

Save Virginia and Eugene

For Virginia, call Ponty's Pizza, answer “FRAT MAN CALLING,” choose garlic bread, and play The Flow when requested. For Eugene, retrieve the Maize Maze map from the blue waste bin and give the directions left, backwards, left, right, right. These choices lead both callers away from immediate danger.

4

Handle Murphy and the Teens

Call Katherine for Murphy, tell her “Recycling!”, direct her to the crusher, and finish with Henderson! For the teens, complete Jeanie's quiz using Heather, Jennifer, Hot David, Lisa, and Chad. During the escape, choose “Focus” so every teen except Jimmy reaches safety.

5

Finish the Late-Night Emergencies

Identify Chuck Brody at the Gas Station and choose “RUN!” Save Ricky by giving Dawn the alarm test activation code. During Jason's emergency, secure the knife, use the laundry, then later choose shock, elevate Jason's legs, apply an additional bandage, be strong for Jason, John Hedges, and someone has been stabbed.

Choice checkpoints

TimeSituationRequired action
12:00 a.m.Leslie and MartinezLock doors, select the taser, then tell Leslie to drive
Early broadcastSandra's carRetrieve and examine the hot-wire magazine
1:04 a.m.Virginia's food clueUse the Ponty's Pizza box and play The Flow
1:49 a.m.Murphy's fire rescueCall Katherine, then use recycling and crusher directions
Around 2:40 a.m.Chuck's attackChoose Chuck Brody, Gas Station, and RUN!
Around 3:00 a.m.Ricky's alarmGive Dawn the alarm test activation code
Finale preparationJason's treatmentIdentify John Hedges and stabilize Jason
Final callTeddy and PeggyStall Teddy, choose The School Gym, and inspect Peggy's card
Timed Dialogue Matters

Do not pause over timed prompts. The response window is part of the puzzle, especially during Leslie's escape, Maurice's office sequence, and the final Teddy conversation.

Station Puzzles and Point of No Return

The station contains several optional objectives that become much easier when handled during the survivor route. Collect items as soon as the story opens the relevant area, but do not abandon an active emergency for unnecessary exploration.

The kitchen key becomes available after Virginia's first call. Use it to enter the staff area and locate the hidden Vice record beside the television. After Dawn's second call, use the fire exit to reach the alley. This area contains Dawn's record and the fuses needed to restore the basement elevator.

Basement fuse solution

The breaker requires a total of 70 fuse points. Install one 15-point blue fuse, one 20-point yellow fuse, and one 30-point red fuse. The blue fuse rests on paperwork near the locked door, the yellow fuse is beside the blue crate, and the red fuse is near the stair stoop by the elevator shaft.

PuzzleLocationSolution
Sandra's carBathroom stallExamine the hot-wire magazine and follow its wire order
Virginia's orderKitchen and receptionFind the empty Ponty's Pizza box, then call Ponty's
Eugene's mazeReception waste binRetrieve the map and use left/backwards/left/right/right
Basement elevatorAlley breakerInstall blue 15, yellow 20, and red 30 fuses
Reggie's safePrivate officeUse the important date code 1-1-0-7
Clive's researchBasement mazeFollow the polaroid clues, inspect documents, and play recordings
Backup generatorBasement recording roomPress the large red button after the blackout

Reggie's office

During Casey's sequence, Peggy provides the final office key. Enter the private office, open the first desk drawer, and place the floppy disk into the computer to discover the important date. Enter 1107 into the safe. Then use the white floppy disk and personnel files to identify John Hedges, the person who can help Jason.

Clive's research

The basement evidence area is dark and easy to misread. Use the polaroid images as navigation markers. Examine each relevant document, play the associated recorder, and return evidence to its original position when prompted. The final hidden record, Caged Tiger's One Last Goodbye, is in the second drawer of the desk at the end of the filing-cabinet maze.

Point of No Return

Before pressing the Peggy button after the final break, check the pause menu for missed records, advertisements, keys, and songs. The remaining story sequence is not a good time for cleanup.

Collectibles and Achievement Cleanup

The all-survivor route can also collect most achievements, but it requires deliberate tracking. Records and advertisements count only after they finish playing, so do not eject a tape or stop a song early.

There are four hidden records to locate. The station also contains six keys, although the Master of Unlocking achievement is awarded after collecting the required keys rather than physically opening every door.

Hidden records

RecordAreaLocation
Roddy Snatcher: Final BreathReceptionCrouch behind the desk near the blue trash can
Vice: I'm Coming to GetchaStaff roomShelf beside the television and arcade game
Dawn's requested recordAlleyNear the mattress after opening the fire exit
Caged Tiger: One Last GoodbyeBasementSecond drawer of the desk beyond the filing-cabinet maze

Key progression

KeyHow to obtain itArea opened
Second-floor stairway keyPeggy gives it after Maurice's callFirst-floor access
Kitchen keyPeggy gives it after Virginia hangs upStaff area and kitchen
Fire exit keyPeggy gives it after Dawn's second callExterior alley
Basement stairwell keyDesk in the hidden mannequin roomBasement route
Basement storage keyHidey hole in the mannequin room after Chuck survivesBasement storage
Reggie's office keyPeggy provides it during Casey's callPrivate office

Advertisement and song tracking

Play every advertisement to the end for A Word from Our Sponsors. The Grilling Spree tape is found in the room with the fax machine, on the desk near the chili cook-off trophy and typewriter. The other advertisements are supplied during the broadcast. For Disc Jockey, use a different record whenever the broadcast prompts you to start music.

All-Survivor Cleanup Checklist:

  • Save Deputy Martinez, Sandra Sharpe, Maurice Russell, Virginia Sullivan, and Eugene Stine
  • Rescue Murphy, the teens, Chuck Brody, Roller Ricky, Jason Parker, Teddy Gallows Jr., and Peggy Weaver
  • Collect all four hidden records and six progression keys
  • Play every radio advertisement and every requested record to completion
  • Inspect the mannequin head, restore station power, and examine Peggy's handmade cat card
  • Finish below four hours if pursuing Forrest Dash
Final Achievement Set

After the survivor finale, you can earn The Man, The Myth, The Scream, The End?, and Not All Talk. Forrest Dash also unlocks if the total playtime remains under four hours.

Speed-Run Planning and Second Playthrough

A first playthrough should focus on learning the station and understanding the call structure. For the speed run, start a fresh save after the tutorial, move with purpose, and avoid lengthy exploration that does not contribute to survival or collectibles.

During phone calls, prepare the next record or tape while characters are speaking. Use the pause menu when you need to verify a route. If the clock reaches roughly three and a half hours before the final sequence, the margin for Forrest Dash becomes narrow.

First Playthrough

Learn controls, explore the KFAM building, and prioritize survival over the clock.

Speed Run

Use known responses, prepare items during dialogue, and keep optional wandering to a minimum.

Bad Ending

Start a separate save and choose failure outcomes for the Whistling Man's targets.

The nobody-survives achievement, Killer Frequently, is best attempted separately. Key failure examples include choosing the baton for Leslie, using the wrong wire combination for Sandra, skipping Maurice's fax, calling the wrong restaurant for Virginia, and giving Dawn the entry code instead of the alarm test activation code.

For Eugene, use an incorrect maze route. For Murphy, call Alex rather than Katherine. For Chuck, select a different target or location instead of the Gas Station. For Jason, pull out the knife, use the cleaning cloths, elevate the wounds, replace the bandage, and call someone other than John.

Use Separate Saves

Keep one survivor file and one failure-route file. This prevents accidental progress loss and makes the final achievement cleanup much faster.

Q: How do I make sure Killer Frequency everyone lives?

Follow the emergency choices for each major caller, especially the timed responses for Martinez, Maurice, Chuck, Ricky, Jason, and Teddy. Save before major calls so mistakes can be reloaded.

Q: Can I collect everything during the all-survivor playthrough?

Yes. Collect the four hidden records, six keys, advertisements, and requested songs before pressing the Peggy button after the final break. The survivor route also unlocks most achievements.

Q: What is the correct fuse combination for the basement elevator?

Use one blue 15-point fuse, one yellow 20-point fuse, and one red 30-point fuse. Together they total 70 points and restore access to the basement.

Q: When should I attempt Killer Frequently?

Attempt it on a separate second or third playthrough after learning the successful choices. Deliberately use the listed failure options so the Whistling Man eliminates every possible target.