Killer Frequency cave solution: Basement Maze Walkthrough - Guide

Killer Frequency cave solution: Basement Maze Walkthrough

Solve the cave-like basement maze in Killer Frequency, find every clue, restore power, collect hidden records, and unlock key achievements.

2026-08-17
Killer Frequency Wiki Team
Quick Guide
  • Killer Frequency cave solution: Reach the basement through the fire exit and restore the elevator power.
  • Fuse puzzle: Install the blue 15, yellow 20, and red 30 fuses for a total of 70.
  • Basement route: Enter the mannequin room, collect the stairwell key, then follow Clive’s recordings.
  • Evidence maze: Use the Polaroid clues to locate five recorders and the hidden research documents.
  • Point of no return: Finish missed collectibles, records, and radio ads before paging Peggy after the final break.

Killer Frequency Cave Solution Overview

The Killer Frequency cave solution refers to the cave-like basement section beneath the KFAM station. It becomes accessible after Dawn’s second call, when Peggy gives Forrest the fire exit key. The route contains the elevator fuse puzzle, the mannequin room, Clive’s hidden research, several documents, and the final hidden record.

This section is easier if you prepare before leaving the station. Keep your inventory organized, move with purpose, and pause whenever you need to review the route. The game’s timer can make the basement feel more stressful than it needs to be, but the major objectives follow a straightforward order.

ObjectiveRequired itemResult
Open the fire exitFire exit keyAccess to the outside alley
Restore elevator powerBlue 15, yellow 20, red 30 fusesUnlocks the basement entrance
Enter the station basementBasement stairwell keyOpens the return route into the station
Find Clive’s researchBasement Storage keyUnlocks the evidence maze
Complete the hidden record collectionOne Last Goodbye recordProgress toward Complete Discography

Prepare Before Leaving

Keep one hand free whenever possible. You may need to carry fuses, a record, or documents during the same route.

Use the Pause Menu

Pause to check elapsed playtime and review your progress. Pausing is useful when planning the next move during a speed-focused run.

Watch the Inventory

Place documents and tapes down temporarily if you need both hands for a puzzle. Pick them up again before returning upstairs.

Route Tip

The fastest approach is to collect the three fuses first, enter the basement, retrieve the stairwell key, and then complete the evidence route in one visit.

Solve the Alley Fuse Puzzle

After Dawn’s second call, leave the station through the fire exit near the long hallway past reception. The door leads to a dark alley where you must locate Dawn’s record and three replacement fuses.

The record, “Long Ride Home” by The Barn Find, is near the fuse box on a mattress. Collecting it is important because Dawn’s request cannot progress until the correct song is ready. The fuses are scattered around the alley, but each one is close to the route between the fire exit and the elevator breaker.

Fuse colorFuse ratingGeneral locationUse
Blue15On top of the stacked papers near the locked doorInstall in the breaker
Yellow20On the ground beside the blue crateInstall in the breaker
Red30Left of the stair stoop, near a trash bagInstall in the breaker
Total65The listed replacement fusesAdd the available fuse values before pulling the lever

The available walkthrough route identifies the blue, yellow, and red fuse positions. If the breaker does not respond, check that every slot is filled and that the fuse pieces were actually placed into the panel rather than merely carried beside it.

1

Find Dawn’s Record

From the fire exit, turn toward the alley and follow the left side. Look for the mattress near the fuse box, then pick up “Long Ride Home.”

2

Collect the Blue Fuse

Return toward the steps and continue straight toward the locked door, blue crate, and stacks of paper. Take the blue 15 fuse from the top of the papers.

3

Collect the Yellow Fuse

Check the ground beside the blue crate. The yellow 20 fuse is positioned near the crate and can be carried back to the breaker.

4

Collect the Red Fuse

Go back toward the stair stoop. Look to the left of the steps, close to the trash bag, for the red 30 fuse.

5

Activate the Breaker

Place the three replacement fuses into the breaker, interact with the panel, and pull the lever to power the elevator.

Fuse Check

The listed fuse values total 65, while the walkthrough describes the elevator power target as 70. If the panel does not activate, verify the fuse ratings shown in your current game state and make sure every available slot is filled before pulling the lever.

Enter the Basement and Find Every Key

Once the elevator is powered, crouch into the shaft and enter the station basement. The first important stop is the janitorial area. Open the locker-like doors to reveal the hidden mannequin room.

Take the basement stairwell key from the desk. You should also pick up the mannequin head before leaving. The head is needed for the hidden refrigerator interaction, while the key opens the route back into the station.

Key or access itemHow to obtain itMain purpose
Second-floor stairway keyGiven by Peggy after Maurice’s callOpens access to the first floor
Kitchen keyGiven after Virginia’s first call endsOpens the staff area and kitchen route
Fire exit keyGiven after Dawn’s second callOpens the alley entrance
Basement stairwell keyFound on the desk in the mannequin roomOpens the basement return route
Basement Storage keyFound in a wall hidey hole after Chuck’s sectionOpens the evidence area
Reggie’s Office keySlipped under the door during Casey’s callOpens Reggie’s office

The basement has several connected spaces, so avoid wandering without a goal. The stairwell key and mannequin head are the immediate priorities. After collecting them, return through the basement route and place the mannequin head in the kitchen refrigerator when you are back inside the station.

Mannequin Room

Collect the basement stairwell key from the desk and take the mannequin head for the refrigerator interaction.

Basement Storage

After saving Chuck, search the wall hidey hole for the key that opens the blue Storage door.

Kitchen

Use the staff-area route to reach the refrigerator. Place the mannequin head inside to trigger Fridge Horror.

Achievement Route

Picking up all six keys is enough to trigger Master of Unlocking according to the walkthrough route. You do not need to manually open every door, although opening useful doors naturally supports story progress.

Navigate Clive’s Evidence Maze

The evidence maze begins after you unlock Basement Storage and listen to the tape Peggy recommends. This area is intentionally cramped and dark, with filing cabinets, broken beams, documents, Polaroid photos, and red-lit recorders.

The Polaroids are the most useful navigation tool. Each photo points toward the next clue and includes a small sketch showing whether the destination contains a recorder, a document, or both. Examine every document before moving on, then play each recording when you find it.

RecorderRoute clueRequired action
Recorder 1Directly ahead when entering the main roomPlay the tape
Recorder 2Around the tables, moving rightOpen the drawer, inspect the evidence, and replace it
Recorder 3Through the narrow shelf gap and curving pathFollow the red light into the dark niche
Recorder 4Metal cabinet beside a fanPlay the recorder and continue through the linear path
Recorder 5Cabinet near the electrical panelInspect the papers and play the final tape

Use the following route when the maze becomes confusing:

  • Enter the room and activate the first recorder ahead.
  • Turn right and continue around the tables.
  • Search the metal tray table for the second recorder and its drawer evidence.
  • Turn around, crouch through the tight shelf gap, and follow the path to the third recorder.
  • Backtrack slightly, take the sharp right, and zig-zag past the cabinet with the caution sign.
  • Find the fourth recorder on the cabinet beside the fan.
  • Continue through the broken wooden beams.
  • Note the electrical panel with the large red button.
  • Open the metal cabinet near that panel to find the fifth recorder and documents.
  • Follow the remaining linear path to the desk containing the hidden record.
Evidence Strategy

The maze is not a combat encounter. Focus on the red recorder lights, Polaroid directions, and document interactions instead of searching every corner.

The last hidden record is “One Last Goodbye” by Caged Tiger. It is inside the second drawer of the desk at the end of the filing-cabinet route. Collecting it advances Complete Discography, provided the other hidden records have already been found.

Completion Checklist and Final Decisions

The basement route supports several achievements, but it also connects to the final sequence. Before using the Peggy button after the last major break, review your collectibles and story objectives. That moment functions as a practical point of no return for cleanup.

The four hidden records are:

Hidden recordLocation
Roddy Snatcher — Final BreathCubby behind reception, near the blue trash can
Vice — I’m Coming to GetchaStaff room shelf to the left of the television
The Barn Find — Long Ride HomeAlley near the mattress and fuse box
Caged Tiger — One Last GoodbyeDesk drawer at the end of Clive’s basement maze

Radio advertisements also matter. Play each ad tape from beginning to end, including the Grilling Spree tape found in the fax-machine room. The achievement should trigger after the final missing advertisement finishes playing.

Before the Final Call:

  • Collect the fire exit record and all three replacement fuses
  • Take the stairwell key and mannequin head from the hidden basement room
  • Find and inspect Clive’s documents and play all five basement recordings
  • Collect all four hidden records and finish every radio advertisement
  • Create a manual save before the final point of no return

For the survivor route, use the correct responses during each caller sequence and save manually before important calls. The basement section itself is mainly an exploration and evidence segment, but its discoveries affect later conversations and achievement progress.

For a second or third playthrough, the death route is faster because you already know the locations. Change the key survival choices for Leslie, Sandra, Maurice, Virginia, Eugene, Murphy, Carrie’s friends, Chuck, Roller Ricky, and Jason. The goal is to unlock Killer Frequently after allowing the relevant targets to die.

Save Management

Create a manual save before each major call. Reloading is especially useful when a timed response, wiring puzzle, or survival decision does not produce the expected result.

For official platform information, visit the Killer Frequency Steam store page.

Cave Solution FAQ

Q: What is the Killer Frequency cave solution?

Reach the basement through the fire exit, locate the replacement fuses in the alley, restore elevator power, collect the stairwell key in the mannequin room, and follow Clive's recorder trail through the basement evidence maze.

Q: Where are the basement fuses in Killer Frequency?

The blue fuse is on stacked papers near the locked door, the yellow fuse is beside the blue crate, and the red fuse is left of the stair stoop near a trash bag. Place the required fuses in the breaker and pull the lever.

Q: How do I find the final hidden record?

After entering Clive's evidence maze, follow the recorder route through the filing cabinets. The Caged Tiger record, One Last Goodbye, is in the second drawer of the desk at the end.

Q: Can I leave the basement and return later?

Yes, the basement route connects back to the station through the stairwell. However, organize your objectives carefully because later calls and the final break can move the story beyond a convenient cleanup point.

Completion Note

The cave-like basement is finished when you have restored the elevator, collected the key items, completed Clive’s research, and taken the final hidden record.