- Killer Frequency friendship quiz answers assign the best teen to each rescue role.
- Find Jeanie’s desk downstairs, beside the reception area and behind a dividing wall.
- Choose Heather, Jennifer, Hot David, Lisa, and Chad for the successful rescue plan.
- Tell Carrie to focus after the plan begins so the escape sequence can continue.
- The quiz is double-sided, so inspect the entire sheet before returning to the booth.
Killer Frequency Friendship Quiz Answers
The Killer Frequency friendship quiz answers become available during Carrie’s rescue call, after the situation in the murder house reaches its critical point. Before assigning jobs, tell the kids to “RUN!” when prompted. After Jimmy’s fate is settled, Carrie and the others begin organizing a plan to escape the Whistling Man.
Your first objective is to locate Jeanie’s desk. The office keeps her workstation downstairs, away from the main radio booth. The quiz is the key item because it reveals which teens are best suited to climbing, lockpicking, running, acting, and driving.
Video Highlights:
- Locate the hidden desk in the downstairs reception area.
- Pick up the friendship quiz before returning to Carrie’s call.
- Assign the rescue roles using the quiz clues.
- Finish the sequence by telling Carrie to focus.
Follow the right wall from reception toward the front entrance. Jeanie’s desk is tucked behind a dividing wall rather than placed in the open office area.
| Objective | Where to go | What to collect |
|---|---|---|
| Reach the desk | Downstairs reception area | Jeanie’s friendship quiz |
| Find the hidden workstation | Behind the dividing wall near the front door | The quiz sheet |
| Review the clues | Inspect both sides of the paper | Teen strengths and weaknesses |
| Return to the booth | Radio booth | Carrie’s rescue decisions |
The quiz is easy to miss because Jeanie’s desk is separated from the main reception view. If the desk appears empty at first glance, continue along the wall and check the items placed around the workstation. The important object is the quiz, not every item on the desk.
The paper is double-sided. Review both sides before resuming the conversation, since the clues needed for the role assignments are spread across the sheet. Once you have it, head back to the radio booth and continue speaking with Carrie.
Find the Quiz and Prepare the Plan
The rescue plan contains several specialized tasks. Carrie asks Forest to help decide who should take each position, and the available choices change from one role to the next. The correct answers are based on the strongest friendship quiz clue among the listed candidates.
Use the following flow to set up the sequence:
Trigger the Rescue Conversation
Continue the Carrie call until the group starts discussing how to escape. When the game asks how to respond to the children’s immediate danger, choose “RUN!” to move the story into the planning phase.
Reach the Downstairs Office
Leave the booth and go downstairs toward reception. Follow the right-hand wall near the front entrance, then search behind the dividing wall for Jeanie’s concealed desk.
Inspect Both Sides
Pick up the friendship quiz and examine the full sheet. The clues identify likely strengths, including mountaineering, prison escape, Olympic potential, acting, and driving safety.
Return to Carrie
Go back to the radio booth and reconnect with Carrie. Listen to each role description carefully because the candidates are presented in separate groups.
Assign the Team
Select the best candidate for each task using the answer table below. After the plan begins, tell Carrie to “Focus.”
The rescue choices are easier to confuse if you rely only on character impressions. Pick up the quiz first, inspect both sides, and use the listed clues when Carrie presents each role.
| Planning stage | Required action | Result |
|---|---|---|
| Immediate danger | Tell the kids to “RUN!” | The rescue plan becomes available |
| Investigation | Find Jeanie’s desk | The friendship quiz can be collected |
| Preparation | Inspect both sides | All relevant clues are visible |
| Radio decision | Answer each role question | The team is assigned |
| Final instruction | Tell Carrie to “Focus” | The escape sequence proceeds |
This sequence is designed to reward exploration rather than random guessing. The quiz provides a practical reason to leave the booth, and the correct choices connect each teen’s personality or past achievement to the task they receive.
Correct Role Assignments
The successful lineup uses five specific teens: Heather, Jennifer, Hot David, Lisa, and Chad. Each selection is supported by a quiz clue. The role order matters because the game presents the questions as parts of one coordinated escape plan.
| Rescue role | Correct answer | Friendship quiz clue | Why it fits |
|---|---|---|---|
| Climb onto the roof | Heather | Most likely to climb Mount Everest | Best suited to the difficult rooftop ascent |
| Pick the lock | Jennifer | Most likely to escape prison | Strongest option for opening the locked gate |
| Lure the killer by running | Hot David | Most likely to become an Olympic athlete | The strongest candidate for speed |
| Act injured and draw the killer in | Lisa | Most likely to win an Oscar | Most convincing performer among the choices |
| Drive the getaway vehicle | Chad | No points for likely car-crash outcomes | Safest remaining driver for the escape |
Heather: Rooftop Scout
Heather is the correct choice for the roof because the quiz identifies her as the teen most likely to climb Mount Everest. The task emphasizes endurance and climbing ability.
Jennifer: Lockpicker
Jennifer should handle the gate because her prison-escape result points directly to problem-solving under confinement and locked exits.
Hot David: Runner
Hot David is the best runner from the available choices. His Olympic-athlete result makes him the clearest match for distracting the Whistling Man.
Lisa and Chad: Final Roles
Lisa’s acting ability makes her the best decoy, while Chad is the safest getaway driver because he avoids the relevant car-crash warning.
Choose Heather, Jennifer, Hot David, Lisa, and Chad in that order. These selections match the strongest quiz clues for the five rescue jobs.
The third assignment is the one most likely to cause confusion. The correct runner is Hot David, not Scott. The choice is based on the Olympic-athlete clue, which makes Hot David the best fit from the candidates presented for that specific task.
Lisa is also important because the acting question includes a subtle comparison. Tammy may tie Lisa in the result for winning an Oscar, but Tammy also has a negative poker-face result. Lisa therefore remains the more believable choice for pretending to be injured.
Chad’s answer uses elimination supported by the quiz. He is the correct driver because the other candidates have warning points associated with ending up in a car crash. The game does not ask for the most experienced driver in general; it asks for the safest choice among the names offered.
Execute the Escape Without Guessing
Once all five roles are assigned, Carrie’s group begins carrying out the plan. The sequence combines several jobs: someone watches from the roof, another person picks the lock, a runner distracts the killer, an actor creates a convincing trap, and the driver takes everyone through the woods.
After the plan starts, keep the conversation moving and select “Focus” when Carrie needs direction. The remaining events unfold through the radio call, so listen for the next prompt rather than leaving the booth.
| Team member | Assignment | Key requirement |
|---|---|---|
| Heather | Roof lookout | Reach the roof and watch the killer |
| Jennifer | Gate lockpicker | Open the padlocked route |
| Hot David | Runner | Pull the Whistling Man away |
| Lisa | False-injury decoy | Make the trap believable |
| Chad | Getaway driver | Take the group through the woods |
The plan works because the jobs are performed in sequence rather than as isolated choices. The rooftop lookout provides awareness, the lockpicker opens the route, and the runner creates distance from the killer. Lisa then helps the group turn that distraction into a trap before Chad drives everyone out.
The dialogue can make the plan sound complicated, but the role logic stays consistent. Use the quiz to identify the strongest candidate, then pay attention to Carrie’s next instruction. The critical follow-up is “Focus,” which keeps her engaged while the rescue unfolds.
Friendship Quiz Rescue Checklist:
- Tell the children to RUN when the rescue call reaches the danger prompt
- Find Jeanie’s desk downstairs behind the dividing wall near reception
- Inspect both sides of the friendship quiz
- Assign Heather, Jennifer, Hot David, Lisa, and Chad
- Tell Carrie to Focus after the escape plan begins
Think of the plan as lookout, lock, distraction, trap, and getaway. Remembering this order helps you match each answer to the correct question.
Outcome, Trophy Progress, and Common Mistakes
The correct lineup advances the rescue plan and supports the Not So Stupid Teens trophy progression. The important decision point is the role assignment after the friendship quiz is recovered. Earlier choices in Carrie’s conversation do not determine which room she hides in or whether she initially runs or hides; the role answers are the part that requires careful selection.
Do not choose candidates based only on their names, popularity, or general personality. The game expects you to match the quiz results to the job, and two answers include deliberately misleading alternatives.
| Mistake | Correct adjustment |
|---|---|
| Searching the main office and missing the desk | Check downstairs reception and follow the right wall |
| Picking up the quiz but not reviewing it fully | Inspect the sheet from both sides |
| Choosing Scott as the runner | Select Hot David for the Olympic-athlete clue |
| Choosing Tammy as the actor | Select Lisa, since Tammy has the negative poker-face result |
| Forgetting the final dialogue prompt | Tell Carrie to “Focus” after the plan starts |
A common failed approach is to select the runner based on who appears physically confident. That shortcut can lead to the wrong choice. The quiz specifically points toward Hot David, whose Olympic-athlete result makes him the intended runner.
The acting choice has a similar trap. Tammy’s Oscar result appears competitive, but her poor poker face undermines her ability to pretend convincingly. Lisa is the safer answer because her result supports acting without the same negative qualifier.
If the trophy does not appear immediately, continue listening through the full rescue sequence. The result is tied to successfully setting the plan in motion, not simply collecting the quiz. Avoid skipping the final dialogue instruction, since Carrie must be told to focus before the scene concludes.
For additional trophy-specific reference, consult the Not So Stupid Teens trophy guide on PSNProfiles.
FAQ: Friendship Quiz Rescue Answers
Q: Where is Jeanie’s friendship quiz in Killer Frequency?
Go downstairs to the reception area and follow the right wall near the front door. Jeanie’s desk is hidden behind a dividing wall. Pick up the quiz there and inspect both sides.
Q: What are the correct Killer Frequency friendship quiz answers?
Choose Heather for the roof, Jennifer for the lock, Hot David for running, Lisa for acting injured, and Chad as the getaway driver.
Q: Why is Hot David the correct runner?
The quiz identifies Hot David as the teen most likely to become an Olympic athlete. That clue makes him the strongest runner among the candidates presented.
Q: What should I tell Carrie after choosing the team?
Once the rescue plan begins, tell Carrie to “Focus.” Continue listening as the team carries out the lookout, lockpicking, distraction, trap, and getaway stages.
The five selections are Heather, Jennifer, Hot David, Lisa, and Chad. Find the double-sided quiz first, then choose the team in that order.